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Encyclopedia
List of available Encyclopedias in Earthdawn Publishing Trust:
Chamber of the Arcane - Spells In this volume, we delve into the area of spell casting. Elementalist, Illusionist, Nethermancer, Wizard and even Shaman spells can be found here. If you wish to add your knowledge to this volume, please reference the appropriate school and circle in each submission to make it easier to catalog and search for future researchers.
Circle of the Journeyman - Disciplines As we explore ourselves and our worlds, we discover new ways to use the magic that pervades everything. While some will create new spells, knacks or even talents. It is the new Disciplines we find that this volume focuses on. Information pertaining to new disciplines, including geographical location and new talents should be included on all submissions.
Charcoalgrin's Vault - Magical Treasures Deep in the Ruins of Parlainth, the dragon Charcoalgrin has gathered a number of unique items from Barsaive's history. It is there that the first volume of wondrous items was catalogued. We have since expanded to list thread items from across Barsaive and include them in comprehensive list. Although the name is somewhat of a misnomer, Merrox decided to keep it in honor of the archivist who died in Parlainth to get the information from Charcoalgrin. Any updates are subject to review and listings should include last known clues to their where-bouts. Adventure hooks for items are always welcomed.
Tomb of the Unbidden - Horrors Nothing in the world is as dreaded as the Horrors from Astral Space. Antithetic and deadly, many are disparate from their own kind. In this volume we try to catalogue the many discovered Horrors in our world. While it is difficult to find the exact nature on why they do what they do, please submit known habits as well as suspected weaknesses these vile beings may have. New Horrors, Their Constructs and Horror Powers.
Ghost Master's Guild - Talents, Knacks, and Skills Obviously ghost masters are not required to be a member of a guild, but since the ghost master represent the epitome of training, it seemed only appropriate to name this volume after them. In this volume we discuss new skills, talents, knacks and half magics of various disciplines. Any new entries should be labeled accordingly, but Discipline: None will denote it as available to all disciplines.
Jaspree's Glade - Creatures This volume is dedicated to the authors of Jaspree's Children, a previous work on the creatures of Barsaive. We hope that our efforts in this field will compliment previous published work. Not only does this volume document Barsaivian wild life, but any found in the known lands. All entries should be labeled as to which lands they were discovered in. Animals, Creatures, Beasts and their powers.
Minor Races of Earthdawn - New Races and Variants As we again reclaim the lands above our kears, we discover a number of creatures. Some capable of abstract thought, speech, writing and the ability to name. While some may be strange to us, we hope that this work will help identify new name giver races. As with other previous works we endeavor to catalog our findings with the geographical area they are native to.
Merchant's Wagon - Common Items This volume of the encyclopedia catalogs common non-thread magic items as well as mundane items found throughout Barsaive and beyond. A short description on each item is stated so name-givers can identify the item in question.
Legends of Earthdawn - Adventure Hooks This volume content fictions and ideas for short adventures, adventure hooks to earlier published Earthdawn adventures, campaign backgrounds, legends found in one of the Libraries or other related Subjects.
Jollums Tavern - Food and Potions Drinks found in the world of Earthdawn, food and recepies found on menucharts, poison, potions, salves and herbs from stranger lands, fruits and vegetables with strange effects and other related products are found in this volume.
Troubadours Stage - Songs and Tales Jollum have also set up a stage in the building next to his Steakhouse, here Troubadours from close and far comes to play, sing and tell stories. Here is the Scene set up for troubadours and storytellers that could post their limrics, songs, anti-theran guerillia songs, theran battle martches or psalms. Good Troubadours are welcome to visit the Stage for a performance. Remember that you are awarded Legend Points doing it!
Denizens of the Age of Legends - NPCs Major NPCs and PCs from different campaigns, with different background details, some more detailed than others and adventure hooks around these denizens.
Campus Veribech - More Background More Veribech Background: New students, staffmembers, adventure hooks, fiction stories and other things that have to to with Veribech is available here!
Earthdawn Gazetteer - Settings Explore new Barsavian towns, cities, kaers. Maybe take a trip to new provinces of Therra or other kingdoms in the world of Earthdawn. (Submissions with scanned maps should e-mail the picture to the webmaster, a link to the map(s) would be added in the same submitted volume.)
Stranger Passions - Faith and Religion More secrets is revealed about the old passions, and new passions from foreign lands, their clerics, questors and questorpowers are also unwealed here. Also religious cults, organizations, temples, shrines, relics (holy artifacts) could be found within this (un-) holy Volume.
Laws of Barsaive - Optional Rules Optional rules, house rules and other terms regarding the game system could be provided and found in this Volume.
Bloody Blood Charms - New Charms Earthdawns ''cyberware'' unleash in this volume. New types of Tattoo Blood Charms, Foreign Blood Charms and more of the traditional Barsavian Blood Charms.
Taller Tales - Stories and Fiction Here there be stories and fiction from the world of Earthdawn.
Never Netherland - Netherworlds In this volume you find new, old, explored and unexplored realms in the astral netherworlds of Earthdawn.
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